A full-screen maze arcade game with wrap-around tunnels, four monsters each hunting with their own chase, ambush, wander or flank personality, and power pellets that turn the tables in your favor.
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Each level generates a fresh maze with wrap-around side tunnels — walk off one edge and come out the other, keeping every run unpredictable.
One chases you directly, one ambushes your path ahead, one flanks you from behind, and one just wanders — learn to read who's doing what.
Grab a power pellet to send monsters fleeing for 8 seconds — chase them down for a scoring combo of 200, 400, 800, then 1600 points.
Speed boosts, a magnet that pulls in nearby dots, a freeze that stops every monster in its tracks, and instant bonus gems all spawn randomly through the maze.
Use arrow keys or WASD on desktop, or tap and drag anywhere on the screen for a virtual joystick on mobile — both feel equally responsive.
There's no final level — clear a maze and the next one spawns instantly, tougher than the last. Beat your personal best and submit it to the global leaderboard.
Move with arrow keys, WASD, or a swipe/drag on touchscreens — your hunter follows the maze corridors automatically toward wherever you steer.
Clear every regular dot and power pellet in the maze to advance — the level ends the moment the last one is gone.
Four monsters roam the maze with different hunting styles — getting caught costs you a life, and you start with three.
Eating a power pellet flips the chase for 8 seconds — monsters flee, and eating them in a row racks up an escalating combo score.
Speed, magnet, freeze and gem power-ups spawn randomly and disappear if you wait too long — grab them for a temporary edge.
There's no ending — keep clearing levels until you run out of lives, then submit your final score to the world leaderboard if it's a new personal best.